Jon Chey: ‘A rock in the ocean’ of Australian games development

A quiet icon of Australian gaming, Jon Chey looks back on his formative years in China, his careers at iconic studios Looking Glass and Irrational Games, the perils of navigating large-scale AAA game development, and his indie revival at the helm of Blue Manchu. Profile by gaming editor Tim Bottams.

What Sony didn’t show you in the PlayStation Showcase

PlayStation used their showcase to show off multiple titles slated for the next couple of years, but a handful of projects didn’t make it to the event. Mitchell Glynne looks at what wasn’t included.

8 indie games to help you forget about lockdown

Escape lockdown with these indie games, each offering worlds outside the mainstream sphere. Four of The Standard’s top gaming writers offer their choices.

Cult of the Lamb: another big winner for Victorian games

Melbourne-based developer Massive Monster’s new game was one of the hits at GamesCom this month. This action game, published by Devolver Digital, was one of many to get a starter boost with state government funding. Mitchell Glynne reports

Game on! Lockdown means a big win for gamers

Live streaming video games via platforms like Twitch became one of the boom areas during lockdown. Trent Kniese looks at the importance of connection