
The rise and fall of e-sports in Australia
E-sports have become a massive participation and spectator sport, further boosted by pandemic lockdowns. Connor Uniacke reports on the Australian scene.
E-sports have become a massive participation and spectator sport, further boosted by pandemic lockdowns. Connor Uniacke reports on the Australian scene.
E-sports have become a massive participation and spectator sport, further boosted by pandemic lockdowns. Connor Uniacke reports on the Australian scene.
Cult of the Lamb incorporates many conflicting elements to create the most unique and enjoyable experience of the year. Theo Tunks reviews this instant cult classic.
Loud, new, and character-focused is ithe aim of a musical videogame being created by Melbourne’s Summerfall Studios. Ethan Henson reports.
The public enjoyed trying out this new board game, but there are big challenges to getting published. Cooper Farrell talks to two hopeful student game designers.
The iconic view of Batman shines brightest in the Christopher Nolan series of films and in the Arkham series of video games. Vedant Bhusari looks at why those visions cut through.
Esports have emerged as a serious spectator sport, attracting millions of followers world-wide. Luca Rudolph reports
Melbourne International Games Week offers a front row seat to the best offerings from local talent. This year the spotlight was on a flourishing indie industry that is becoming distinctly Australian. Games editor Theo Tunks and Asher Trigg report.
Local composers, who are producing groundbreaking soundscapes for video games, were in the spotlight at Melbourne International Games Week. Standard editor Emily Spindler-Carruthers reports
Australians in the digital games industry are working hard to get underrepresented people into the workforce as the industry’s big names lag behind. Emily Spindler-Carruthers, Tim Wilson and Asher Trigg report on the state of diversity in games.